Azeroth Part I - In the Beginning





No one knows exactly how the universe began. Some theorize that a catastrophic cosmic explosion sent the infinite worlds spinning out into the vastness of the Great Dark. Others believe that the universe was created as a whole by a single, all-powerful entity. Though the exact origins of the chaotic universe remain uncertain, it was the Titans, colossal, metallic-skinned gods from the far reaches of the cosmos, who explored the newborn universe and set to work on the worlds they encountered. They raised mighty mountains and dredged out vast seas. They breathed atmospheres into being. It was all part of their plan to create order out of chaos. They even empowered primitive races to tend to their works and maintain the integrity of their respective worlds.

The Titans brought order to a hundred million worlds during the first ages. They were also ever-vigilant against the vile, extra-dimensional entities of the Twisting Nether. The Nether was home to an infinite number of malefic, demonic beings who sought only to destroy life and devour the energies of the living universe.

 

Sargeras and the Betrayal

Over time, demonic entities made their way into the Titans' worlds from the Twisting Nether, and the Titans' greatest warrior, Sargeras, acted as their first line of defense. A noble giant of molten bronze, Sargeras carried out his duties for countless millennia, seeking out and destroying these demons wherever he could find them. Over the eons, it became clear that there were two main demonic races who used different tactics to gain power and dominance over the physical universe.

The Eredar, an insidious race of devilish sorcerers, used their warlock magic to invade and enslave a number of worlds. The indigenous races of those worlds were mutated by the Eredar's malevolent powers and turned into demons themselves. The Nathrezim were a dark race of vampiric demons (also known as Dreadlords) that conquered a number of populated worlds by possessing their inhabitants and turning them to the shadow. The nefarious, scheming Dreadlords turned whole nations against one another by manipulating them into unthinking hatred and mistrust.

While Sargeras was able to defeat both races easily, their corruption gradually began to affect him. Doubt and despair overwhelmed Sargeras and he lost all faith in his mission and in the Titans' vision of an orderly universe. Eventually, he came to believe that the concept of order itself was folly, and that chaos and depravity were the only absolutes within the dark, lonely universe. His fellow Titans tried to persuade him of his error, but he disregarded them, eventually storming from their ranks forever.



In time Sargeras' madness would consume his valiant spirit. He came to believe that the Titans themselves were responsible for creation's failure to be perfect. Deciding to undo their works throughout the universe, he resolved to form an unstoppable army that would destroy the physical universe so it could be rebuilt. He shattered the prisons of the Eredar and the Nathrezim and set them free. These cunning creatures bowed before the dark Titan and offered to serve him in whatever malicious ways they could. From the ranks of the powerful Eredar, Sargeras picked two champions to command his demonic army of destruction. Kil'jaeden the Deceiver was chosen to seek out the darkest races in the universe and recruit them into Sargeras' ranks. The second champion, Archimonde the Defiler, was chosen to lead Sargeras' vast armies into battle.

Kil'jaeden's first move was to enslave the vampiric Dreadlords to serve as his personal agents throughout the universe, locating primitive races for their master to corrupt and bring into the fold. First amongst the Dreadlords was Tichondrius the Darkener. Tichondrius served Kil'jaeden as the perfect soldier and agreed to bring Sargeras' burning will to all the dark corners of the universe. The mighty Archimonde also empowered agents of his own. Calling upon the malefic pit lords and their barbarous leader, Mannoroth the Destructor, Archimonde established a fighting elite that would scour creation of all life. Once Sargeras saw that his armies were amassed and ready to follow his every command, he launched his raging forces into the vastness of the Great Dark. He referred to his growing army as the Burning Legion. To this date, it is still unclear how many worlds they consumed on their unholy Burning Crusade across the universe.

 

The Birth of Azeroth

Unaware of Sargeras' madness, the Titans continued to move from world to world, shaping and ordering each planet as they saw fit. Along their journey they happened upon a small world that its inhabitants would later name "Azeroth," inhabited by hostile elementals who worshipped a race of unfathomably evil beings known only as the Old Gods. After a great war the Titans chained the five evil gods far beneath the surface of the world and banished the elementals were to an abyssal plane, where they would contend with one another for all eternity. With the elementals' departure, nature calmed, and the world settled into a peaceful harmony.

For many ages the Titans moved and shaped the Earth, until at last there remained one perfect continent. At the continent's center, the Titans crafted a lake of scintillating energies named the Well of Eternity, the fount of life for the world. As twilight fell on the final day of their labors, the Titans named the continent Kalimdor: "land of eternal starlight." Satisfied that the small world had been ordered and that their work was done, the Titans prepared to leave Azeroth.

Before they departed, however, they charged the greatest species of the world with the task of watching over Kalimdor, lest any force should threaten its perfect tranquility -- five great dragons who became known as the Dragon Aspects. With the dragons prepared to safeguard their creation, the Titans left Azeroth behind forever. Unfortunately, it was only a matter of time before Sargeras learned of the newborn world's existence.



The Well of Eternity

10,000 years before Orcs and Humans clashed in their first war, Azeroth contained only one continent -- Kalimdor. In the center of Kalimdor was the Well of Souls, the source of life and magic in the world. A primitive tribe of nocturnal humanoids built crude homes upon its tranquil shores. Over time, the Well's cosmic power affected the tribe, making them strong, wise, and virtually immortal. The tribe adopted the name Kaldorei, which meant "children of the stars" in their native tongue. To celebrate their budding society, they constructed great structures and temples around the lake's periphery.

The Kaldorei, or Night Elves as they would later be known, worshipped the moon goddess, Elune, and believed that she slept within the Well's shimmering depths during the daylight hours. The early night elf priests and seers studied the Well with an insatiable curiosity, driven to plumb its untold secrets and power. As their society grew, the Night Elves explored the breadth of Kalimdor and encountered its other denizens. The only creatures that gave them pause were the ancient and powerful dragons. The great serpentine beasts were often reclusive, but they did much to safeguard the known lands from potential threats. The Night Elves discovered that the dragons held themselves to be the protectors of the world -- and agreed that they and their secrets were best left alone.

As the seemingly endless ages passed, the Night Elves' civilization expanded both territorially and culturally. Their temples, roads, and dwelling places stretched across the breadth of the continent. Azshara, the Night Elves' beautiful and gifted queen, built an immense, wondrous palace on the Well's shore that housed her favored servitors within its bejeweled halls. Her servitors, whom she called the Quel'dorei or "Highborne," doted on her every command and believed themselves to be greater than the rest of their brethren. The Quel'dorei devoted themselves to exploring the powers of the Well of Eternity -- eventually learning to harness its powers -- creating magic.

As their powers grew, a distinct change came over Azshara and the Highborne. The haughty, aloof upper class became increasingly callous and cruel towards their fellow Night Elves. A dark, brooding pall veiled Azshara's once-entrancing beauty. She began to withdraw from her loving subjects and refused to interact with any but her trusted Highborne priests. A young scholar named Malfurion Stormrage, who had spent much of his time studying the primitive arts of druidism, began to suspect that a terrible power was corrupting the Highborne and his beloved queen. He was right. The Highborne's reckless use of magic sent ripples of energy spiraling out from the Well of Eternity and into the Great Dark Beyond where they were felt by Sargeras -- the Great Enemy of all life, the Destroyer of Worlds who resolved to destroy the fledgling world and claim its energies as his own.

What began then would later be referred to as "The Ancient's War." Queen Aszhara and her followers, aided by Sargeras's demons, warred against the rest of the Night Elves. The Night Elf forces were led by Malfurion who, along with his Highborne brother Illidan and his great love, the priestess Tyrande, eventually convinced the druid demigod Cenarius and the ancient dragons to lend their aid against the Queen and the Burning Legion. The war that raged was terrible beyond imagining, unleashing ancient powers that killed millions.



Unfortunately, despite the strength of their newfound allies, Malfurion and his colleagues realized that the Legion could not be defeated by martial strength alone. Even as they fought around Azshara's capital city, the delusional queen was working on her last, greatest spell -- a gateway that would allow Sargeras to pass through the Well of Eternity and enter the ravaged world. Even worse, Malfurion's forces would suffer two more terrible betrayals. The first was when Neltharion, the Dragon Aspect of the Earth, went mad during a critical engagement against the Burning Legion and switched sides. Renaming himself Deathwing, the burning dragon and his followers turned on his brethren and drove the rest of the dragons from the field of battle.

The second was when, devastated by the loss of the dragons and watching his forces falling before the Legion, Malfurion came up with a desperate plan. The Well of Eternity, the demons' umbilical link to the physical world and the source of the Highborne's powers, would have to be destroyed. His companions, knowing that the Well was the source of their immortality, were horrified by the notion, but knew he was right. Unfortunately, Malfurion's brother Illadan, terrified at the thought of death and the loss of his powers (and jealous of his brother's love for Tyrande) switched sides again, rejoined the Highborne and warned the Queen about Malfurion's plan.

 

The Sundering of the World

Heartbroken by his brother's betrayal, Malfurion led his companions into the heart of Azshara's temple. Yet as they stormed into the main audience chamber, they found the Highborne in the midst of their final dark incantation and Azshara, having received Illidan's warning, more than prepared for them. Nearly all of Malfurion's followers fell before the mad queen's powers including, Tyrande (though she did not die). When Malfurion saw his love fall, though, he went into a murderous rage.

The ensuing battle between Malfurion and Azshara threw the Highborne's carefully crafted spellwork into chaos. The unstable vortex within the Well's depths shook, rocking the temple to its foundations and sending massive quakes ripping through the tortured earth. As the horrific battle between the Legion and the night elves' allies raged around and above the ruined capital city, the surging Well of Eternity buckled in upon itself and imploded - shattering the earth and blotting out the skies.

As the aftershocks from the Well's implosion rattled the bones of the world, the seas rushed in to fill the gaping wound left in the earth. Nearly 80% of Kalimdor's landmass blew apart, leaving only a handful of separate continents surrounding the new, raging sea. At the center of the new sea, where the Well of Eternity once stood, was a tumultuous storm of tidal fury and chaotic energies. This terrible scar, known as the Maelstrom, would never cease its furious spinning. It would remain a constant reminder of the terrible catastrophe... and the utopian era that had been lost forever.



Somehow, Queen Azshara and her Highborne elite managed to survive the ordeal. Tortured and twisted by the powers they had released, Azshara and her followers were dragged down beneath the raging sea by the Well's implosion. Cursed -- transformed -- they took on new shapes and became the hateful serpentine naga. Azshara herself expanded with hate and rage, becoming a massive monstrosity, reflecting the wickedness and malice that had always hidden within her core. There, at the bottom of the Maelstrom, the naga built for themselves a new city, Nazjatar, from which they would rebuild their power. It would take over ten thousand years before the naga would reveal their existence to the surface world.

Mount Hyjal and Illidan's Gift

The few night elves that survived the horrific explosion rallied together on crudely made rafts and slowly made their way to the only landmass in sight. Somehow, Malfurion and Tyrande had survived the Great Sundering and led their fellow survivors to establish a new home for their people. As they journeyed in silence, they surveyed the wreckage of their world and realized that their passions had wrought the destruction all around them. Though Sargeras and his Legion had been ripped from the world by the Well's destruction, Malfurion and his companions were left to ponder the terrible cost of victory.

There were many Highborne who did survive the cataclysm unscathed. They made their way to the shores of the new land along with the other night elves. Though Malfurion mistrusted the Highborne's motivations, he was satisfied that they could cause no real mischief without the Well's energies. As the weary mass of night elves landed upon the shores of the new land, they found that the holy mountain, Hyjal, had survived the catastrophe. Seeking to establish a new home for themselves, Malfurion and the night elves climbed the slopes of Hyjal and reached its windswept summit. As they descended into the wooded bowl, nestled between the mountain's enormous peaks, they found a small, tranquil lake. To their horror, they found that the lake's waters had been fouled by magic.

 

Illidan, having also survived the Sundering as well, had reached Hyjal long before Malfurion and the night elves. In his mad bid to maintain the flows of magic in the world, Illidan had poured vials containing waters from the Well of Eternity, into the mountain lake. The Well's potent energies quickly ignited and coalesced into a new Well of Eternity. The exultant Illidan, believing that the new Well was a gift to future generations, was shocked when Malfurion hunted him down. Malfurion explained to his brother that magic would inevitably lead to widespread corruption and strife. Still, Illidan refused to relinquish his magical powers.

Knowing full well where Illidan's ruthless schemes would eventually lead, Malfurion decided to deal with his power-crazed brother once and for all. Malfurion sealed Illidan within a vast underground barrow prison, where he would remain chained and powerless until the end of time. Concerned that destroying the new Well might bring about an even greater catastrophe, the night elves resolved to leave it be. However, Malfurion declared that they would never practice the arts of magic again. They began to study the ancient arts of druidism that would enable them to heal the ravaged earth and re-grow their beloved forests at the base of Mount Hyjal.



As the centuries passed, the night elves' new society grew strong and expanded throughout the budding forest that they came to call Ashenvale. Many of the creatures and species that were abundant before the Great Sundering, reappeared and flourished in the land. Under the druids' benevolent leadership, the night elves enjoyed an era of unprecedented peace and tranquility under the stars.

Many of the original Highborne survivors grew restless. Like Illidan before them, they were tempted to tap the energies of the Well of Eternity. Dath'Remar, the brash, outspoken leader of the Highborne, began to mock the druids publicly, calling them cowards for refusing to wield the magic that he said was theirs by right. Malfurion and the druids dismissed Dath'Remar's arguments and warned the Highborne that any use of magic would be punishable by death. In an insolent and ill-fated attempt to convince the druids to rescind their law, Dath'Remar and his followers unleashed a terrible magical storm upon Ashenvale.

The druids could not bring themselves to put so many of their kin to death, so they decided to exile the reckless Highborne from their lands. Dath'Remar and his followers, glad to be rid of their conservative cousins at last, boarded a number of specially crafted ships and set sail upon the seas. Though none of them knew what awaited them beyond the waters of the raging Maelstrom, they were eager to establish their own homeland, where they could practice their coveted magics with impunity. The Highborne, or Quel'dorei, as Azshara had named them in ages past, would eventually set shore upon the eastern land men would call Lordaeron. They planned to build their own magical kingdom, Quel'Thalas, and reject the night elves' precepts of moon worship and nocturnal activity. Forever after, they would embrace the sun and be known only as the high elves.

 

 

Part II - The Doom of Draenor

Kil'jaeden and the Shadow Pact

10,000 years had passed since the sundering of the world, but the Burning Legion had neither forgiven nor forgotten their desire to destroy Azeroth. Kil'jaeden the Deceiver was under orders from his master, Sargeras, to plot the Burning Legion's second invasion of Azeroth and this time there would be no mistakes. Kil'jaeden's brilliant idea was that he would use a new force, a catspaw, to weaken Azeroth's defenses before the Legion even set foot upon the world. If the mortal races, such as the Night Elves and Dragons, were forced to contend with a new threat, they would be too weak to pose any real resistance when the Legion's true invasion arrived.

It was at this time that Kil'jaeden discovered the lush world of Draenor floating peacefully within the Great Dark Beyond. Home to the shamanistic, clan-based Orcs and the peaceful draenei, Draenor was as idyllic as it was vast. The noble Orc clans roamed the open prairies and hunted for sport, while the inquisitive draenei built crude cities within the world's towering cliffs and peaks. Kil'jaeden knew that Draenor's denizens had great potential to serve the Burning Legion if they could be cultivated properly.

Of the two races, Kil'jaeden saw that the warrior Orcs were more susceptible to the Legion's corruption. He enthralled the elder Orc shaman, Ner'zhul, in much the same way that Sargeras had brought Queen Azshara under his control. Using the cunning shaman as his conduit, the demon spread battle lust and savagery throughout the Orc clans. Before long, the spiritual race was transformed into a bloodthirsty people. Kil'jaeden then urged Ner'zhul and his people to take the last step: to give themselves over entirely to the pursuit of death and war. Yet the old shaman, sensing that his people would be enslaved to hatred forever, somehow resisted the demon's command.



Frustrated by Ner'zhul's resistance, Kil'jaeden searched for another Orc who would deliver his people into the Legion's hands. The clever demonlord finally found the willing disciple he sought -- Ner'zhul's ambitious apprentice, Gul'dan. Kil'jaeden promised Gul'dan untold power in exchange for his utter obedience. The young Orc became an avid student of demonic magic and developed into the most powerful mortal warlock in history. He taught other young Orcs the arcane arts and strove to eradicate the orcs' shamanistic traditions. Gul'dan showed a new brand of magic to his brethren, a terrible new power that reeked of doom.

Kil'jaeden, seeking to tighten his hold over the Orcs, helped Gul'dan found the Shadow Council, a secretive sect that manipulated the clans and spread the use of warlock magics throughout Draenor. As more and more Orcs began to wield warlock magics, the gentle fields and streams of Draenor began to blacken and fade. Over time, the vast prairies the Orcs had called home for generations withered away, leaving only red barren soil. The demon energies were slowly killing the world.

 

 

 

 

 

 

Rise of the Horde

The Orcs became increasingly aggressive under the secret control of Gul'dan and his Shadow Council. They constructed massive arenas where the Orcs honed their warrior skills in trials of combat and death. During this period, a few clan chieftains spoke out against the growing depravity in their race. One such chieftain, Durotan of the Frostwolf clan, warned against the Orcs' losing themselves to hate and fury. His words fell on deaf ears, however, as stronger chieftains such as Grom Hellscream of the Warsong clan stepped forward to champion the new age of warfare and dominance.

Kil'jaeden knew that the Orc clans were almost ready, but he needed to be certain of their ultimate loyalty. In secret, he had the Shadow Council summon Mannoroth the Destructor, the living vessel of destruction and rage. Gul'dan called the clan chieftains together and convinced them that drinking Mannoroth's raging blood would make them utterly invincible. Led by Grom Hellscream, all the clan chiefs except Durotan drank and thereby sealed their fates as slaves to the Burning Legion. Empowered by Mannoroth's rage, the chieftains extended this subjugation to their unsuspecting brethren.

Consumed with the curse of this new bloodlust, the Orcs sought to unleash their fury on any who stood before them. Sensing that the time had come, Gul'dan united the warring clans into a single unstoppable Horde. Knowing that the various chieftains like Hellscream and Orgrim Doomhammer would vie for overall supremacy, Gul'dan set up a puppet warchief to rule over this new Horde. Blackhand the Destroyer, a particularly depraved and vicious Orc warlord, was chosen to be Gul'dan's puppet. Under Blackhand's command, the Horde set out to test itself against the simple draenei.



Over the course of a few months, the Horde eradicated nearly every draenei living on Draenor. Only a scattered handful of survivors managed to evade the Orcs' awesome wrath. Flushed with victory, Gul'dan reveled in the Horde's power and might. Still, he knew that without any enemies to fight, the Horde would consume itself with endless infighting in its unstoppable appetite for glorious slaughter. Fortunately, Kil'jaeden had just such an enemy available. The Orcs had become the Burning Legion's greatest weapon. The cunning demon shared his knowledge with his waiting master, and Sargeras agreed that the time of his revenge had finally come.

The Dark Portal and the Fall of Azeroth (Warcraft: Orcs and Humans)

As Kil'jaeden prepared the Horde for its invasion of Azeroth, the human lord Medivh was fighting for his soul against the temptations of Sargeras. King Llane, the noble monarch of Stormwind, grew wary of the darkness which seemed to taint the spirit of his former friend. King Llane shared his concerns with Anduin Lothar, his lieutenant-at-arms. Even so, neither man could have imagined that Medivh's slow descent into madness would bring about the horrors that were to come.

 

 

Through Medivh, Sargeras used the warlock's magic to communicate with draenor and the Horde. He promised Gul'Dan could become a living god if he found the undersea tomb where the Guardian Aegwynn had placed Sargeras' crippled body nearly a thousand years before. Gul'dan agreed and declared that once the denizens of Azeroth were beaten, he would find the legendary tomb and claim his reward. Assured that the Horde would serve his purposes, Sargeras ordered the invasion to begin.

Through a joint effort, Medivh and the warlocks of the Shadow Council opened the dimensional gateway known as the Dark Portal. This portal bridged the distance between Azeroth and Draenor, and it was large enough that armies might pass through it. Gul'dan dispatched Orc scouts through the portal to survey the lands which they would conquer. The returning scouts assured the Shadow Council that the world of Azeroth was ripe for the taking.

Still convinced that Gul'dan's corruption would destroy his people, Durotan spoke out against the warlocks once more. The brave warrior claimed that warlocks were destroying the purity of the Orcish spirit and that this reckless invasion would be their doom. Gul'dan, unable to risk killing such a popular hero, was forced to exile Durotan and his Frostwolf Clan into the far reaches of this new world.



After the exiled Frostwolves charged through the portal, only a few Orc clans followed. These Orcs quickly set up a base of operations within the Black Morass, a dark and swampy area far to the east of the kingdom of Stormwind. As the Orcs began to branch out and explore the new lands, they came into immediate conflict with the Human defenders of Stormwind. Though these skirmishes usually ended quickly, they did much to illustrate the weaknesses and strengths of both rival species. Llane and Lothar were never able to gather accurate data of the Orcs' numbers and could only guess at how great a force they would have to contend with. After a few years the majority of the Orcish Horde had crossed into Azeroth, and Gul'dan deemed that the time for the primary strike against humanity had come. The Horde launched its full might against the unsuspecting kingdom of Stormwind.

As the forces of Azeroth and the Horde clashed across the kingdom, internal conflicts began to take their toll on both armies. King Llane, who believed the bestial orcs to be incapable of conquering Azeroth, contemptuously held his position at his capital of Stormwind. However, Sir Lothar became convinced that the battle should be taken directly to the enemy, and he was forced to choose between his convictions and his loyalty to the king. Choosing to follow his instincts, Lothar stormed Medivh's tower-fortress of Karazhan with the help of the wizard's young apprentice, Khadgar. Khadgar and Lothar succeeded in vanquishing the possessed Guardian, whom they confirmed to be the source of the conflict. By killing Medivh's body, Lothar and the young apprentice banished the spirit of Sargeras to the abyss. As a consequence, the pure, virtuous spirit of Medivh was also allowed to live on ... and wander the astral plane for many years to come.

 

Although Medivh had been defeated, the Horde continued to dominate the defenders of Stormwind. As the Horde's victory drew nearer, Orgrim Doomhammer, one of the greatest Orc chieftains, began to see the depraved corruption that had spread throughout the clans since their time in Draenor. His old comrade, Durotan, returned from exile and warned him yet again of Gul'dan's treachery. In speedy retribution, Gul'dan's assassins murdered Durotan and his family, leaving only his infant son alive. Unknown to Doomhammer was the fact that Durotan's infant son was found by the Human officer, Aedelas Blackmoore, and taken as a slave.

That infant Orc would one day rise to become the greatest leader his people would ever know.

Incensed by Durotan's death, Orgrim set out to free the Horde from demonic corruption and ultimately assumed the role of warchief of the Horde by killing Gul'dan's corrupt puppet, Blackhand. Under his decisive leadership the relentless Horde finally laid siege to Stormwind Keep. King Llane had severely underestimated the might of the Horde, and he watched helplessly as his kingdom fell to the green-skinned invaders. Ultimately King Llane was assassinated by one of the Shadow Council's finest killers: the Half-Orc, Garona.



Lothar and his warriors, returning home from Karazhan, hoped to stem the loss of life and save their once-glorious homeland. Instead, they returned too late and found their beloved kingdom in smoking ruins. The Orcish Horde continued to ravage the countryside and claimed the surrounding lands for its own. Forced into hiding, Lothar and his companions swore a grim oath to reclaim their homeland at any cost.

 

Part III - The Alliance of Lordaeron

Warcraft 2: Tides of Darkness

Lord Lothar rallied the remnants of Azeroth's armies after their defeat at Stormwind Keep, and then launched a massive exodus across the sea to the northern kingdom of Lordaeron. Convinced that the Horde would overcome all of humanity if left unchecked, the leaders of the seven Human nations met and agreed to unite in what would become known as the Alliance of Lordaeron. Appointed as Supreme Commander of the Alliance forces, Lord Lothar prepared his armies for the coming of the Horde.

Aided by his lieutenants, Uther the Lightbringer, Admiral Daelin Proudmoore, and Turalyon, Lothar was able to convince Lordaeron's demi-Human races of the impending threat as well. The Alliance succeeded in gaining the support of the stoic Dwarves of Ironforge and a small number of High Elves of Quel'Thalas. The Elves, led at that time by Anasterian Sunstrider, were largely uninterested in the coming conflict. However, they were duty-bound to aid Lothar because he was the last descendent of the Arathi bloodline, which had aided the Elves in ages past.

The Horde, now led by Warchief Doomhammer, brought in Ogres from its homeworld of Draenor and conscripted the disenfranchised Amani forest trolls into its fold. Setting out on a massive campaign to overrun the Dwarf kingdom of Khaz Modan and the southern reaches of Lordaeron, the Horde effortlessly decimated all opposition.



The epic battles of the Second War ranged from large-scale naval skirmishes to massive aerial dogfights. Somehow the Horde had unearthed a powerful artifact known as the Demon Soul and used it to enslave the ancient Dragonqueen, Alexstrasza. Threatening to destroy her precious eggs, the Horde forced Alexstrasza to send her grown children to war. The noble red dragons were forced to fight for the Horde, and fight they did.

The war raged across the continents of Khaz Modan, Lordaeron, and Azeroth itself. As part of its northern campaign, the Horde succeeded in burning down the borderlands of Quel'Thalas, thereby ensuring the Elves' final commitment to the Alliance's cause. The greater cities and townships of Lordaeron were razed and devastated by the conflict. Despite the absence of reinforcements and overwhelming odds, Lothar and his allies succeeded in holding their enemies at bay.

However, during the final days of the Second War, as the Horde's victory over the Alliance seemed almost assured, a terrible feud erupted between the two most powerful Orcs on Azeroth. As Doomhammer prepared his final assault against the Capital City of Lordaeron -- an assault that would have crushed the last remnants of the Alliance -- Gul'dan and his followers abandoned their posts and set out to sea. The bewildered Doomhammer, having lost nearly half of his standing forces to Gul'dan's treachery, was forced to pull back and forsake his greatest chance at victory over the Alliance.

 

 

The power-hungry Gul'dan, obsessed with obtaining godhood itself, set out on a desperate search for the undersea Tomb of Sargeras that he believed held the secrets of ultimate power. Having already doomed his fellow Orcs to become the slaves of the Burning Legion, Gul'dan thought nothing of his supposed duty to Doomhammer. Backed by the Stormreaver and Twilight's Hammer clans, Gul'dan succeeded in raising the Tomb of Sargeras from the sea floor. However, when he opened the ancient, flooded vault, he found only crazed demons awaiting him.

Seeking to punish the wayward orcs for their costly betrayal, Doomhammer sent his forces to kill Gul'dan and bring the renegades back into the fold. For his recklessness, Gul'dan was torn apart by the maddened demons he had set loose. With their leader dead, the renegade clans quickly fell before Doomhammer's enraged legions. Though the rebellion had been quelled, the Horde was unable to recoup the terrible losses it had suffered. Gul'dan's betrayal had afforded the Alliance not only hope, but also time to regroup and retaliate.

Lord Lothar, seeing that the Horde was fracturing from within, gathered the last of his forces and pushed Doomhammer south, back into the shattered heartland of Stormwind. There, the Alliance forces trapped the retreating Horde within the volcanic fortress of Blackrock Spire. Though Lord Lothar fell in battle at the Spire's base, his lieutenant, Turalyon, rallied the Alliance forces at the eleventh hour and drove the Horde back into the abysmal Swamp of Sorrows. Turalyon's forces succeeded in destroying the Dark Portal, the mystical gateway that connected the Orcs to their homeworld of Draenor. Cut off from its reinforcements and fractured by infighting, the Horde finally buckled in upon itself and fell before the might of the Alliance.



The scattered Orc clans were quickly rounded up and placed within guarded internment camps. Though it seemed that the Horde had been defeated for good, some remained highly skeptical that peace would last. Khadgar, now an Archmage of some renown, convinced the Alliance high command to build the fortress of Nethergarde that would watch over the ruins of the Dark Portal and ensure that there would be no further invasions from Draenor.

The Invasion of Draenor(Warcraft 2: Beyond the Dark Portal)

As the fires of the Second War died down, the Alliance took aggressive steps to contain the Orcish threat. A number of large internment camps, meant to house the captive Orcs, were constructed in southern Lordaeron. Guarded by both the paladins and the veteran soldiers of the Alliance, the camps proved to be a great success. Though the captive Orcs were tense and anxious to do battle once more, the various camp wardens, based at the old prison-fortress of Durnholde, kept the peace and maintained a strong semblance of order.

 

However, on the hellish world of Draenor, a new Orcish army prepared to strike at the unsuspecting Alliance. Ner'zhul, the former mentor of Gul'dan, rallied the remaining Orc clans under his dark banner. Aided by the Shadowmoon clan, the old shaman planned to open a number of portals on Draenor that would lead the Horde to new, unspoiled worlds. To power his new portals, he needed a number of enchanted artifacts from Azeroth. To procure them, Ner'zhul reopened the Dark Portal and sent his ravenous servants charging through it.

The new Horde, led by veteran chieftains such as Grom Hellscream and Kilrogg Deadeye (of the Bleeding Hollow clan), surprised the Alliance defense forces and rampaged through the countryside. Under Ner'zhul's surgical command, the orcs quickly rounded up the artifacts that they needed and fled back to the safety of Draenor.

King Terenas of Lordaeron, convinced that the Orcs were preparing a new invasion of Azeroth, assembled his most trusted lieutenants. He ordered General Turalyon and the archmage, Khadgar, to lead an expedition through the Dark Portal to put an end to the Orcish threat once and for all. Turalyon and Khadgar's forces marched into Draenor and repeatedly clashed with Ner'zhul's clans upon the ravaged Hellfire Peninsula. Even with the aid of the high elf Alleria Windrunner, the dwarf Kurdran Wildhammer, and the veteran soldier Danath Trollbane, Khadgar was unable to prevent Ner'zhul from opening his portals to other worlds.



Ner'zhul finally opened his portals to other worlds, but he did not foresee the terrible price he would pay. The portals' tremendous energies began to tear the very fabric of Draenor apart. As Turalyon's forces fought desperately to return home to Azeroth, the world of Draenor began to buckle in upon itself. Grom Hellscream and Kilrogg Deadeye, realizing that Ner'zhul's mad plans would doom their entire race, rallied the remaining orcs and escaped back to the relative safety of Azeroth.

On Draenor, Turalyon and Khadgar agreed to make the ultimate sacrifice by destroying the Dark Portal from their side. Though it would cost their lives, and the lives of their companions, they knew that it was the only way to ensure Azeroth's survival. Even as Hellscream and Deadeye hacked their way through the human ranks in a desperate bid for freedom, the Dark Portal exploded behind them. For them, and the remaining Orcs on Azeroth, there would be no going back.

Ner'zhul and his loyal Shadowmoon clan passed through the largest of the newly created portals, as massive volcanic eruptions began to break Draenor's continents apart. The burning seas rose up and roiled the shattered landscape as the tortured world was finally consumed in a massive, apocalyptic explosion.

 

Part IV - The Birth of the Lich King

Ner'zhul and his followers entered the Twisting Nether, the ethereal plane that connects all of the worlds scattered throughout the Great Dark Beyond. Unfortunately, Kil'jaeden and his demonic minions were waiting for them. Kil'jaeden, who had sworn to take vengeance on Ner'zhul for his prideful defiance, slowly tore the old shaman's body apart, piece by piece. Kil'jaeden kept the shaman's spirit alive and intact, thus leaving Ner'zhul painfully aware of his body's gross dismemberment. Though Ner'zhul pleaded with the demon to release his spirit and grant him death, the demon grimly replied that the Blood Pact they had made long ago was still binding, and that Ner'zhul still had a purpose to serve.

The Orcs' failure to conquer the world for the Burning Legion forced Kil'jaeden to create a new army to sew chaos throughout the kingdoms of the Azeroth. This new army could not be allowed to fall prey to the same petty rivalries and infighting that had plagued the Horde. It would have to be merciless and single-minded in its mission. This time, Kil'jaeden could not afford to fail.

Holding Ner'zhul's spirit helpless in stasis, Kil'jaeden gave him one last chance to serve the Legion or suffer eternal torment. Once again, Ner'zhul recklessly agreed to the demon's pact. Ner'zhul's spirit was placed within a specially crafted block of diamond-hard ice gathered from the far reaches of the Twisting Nether. Encased within the frozen cask, Ner'zhul felt his consciousness expand ten thousand-fold. Warped by the demon's chaotic powers, Ner'zhul became a spectral being of unfathomable power. At that moment, the Orc known as Ner'zhul was shattered forever, and the Lich King was born.



Ner'zhul's loyal death knights and Shadowmoon followers were also transformed by the demon's chaotic energies. The wicked spellcasters were ripped apart and remade as skeletal liches. The demons had ensured that even in death, Ner'zhul's followers would serve him unquestioningly.

When the time was right, Kil'jaeden explained the mission for which he had created the Lich King. Ner'zhul was to spread a plague of death and terror across Azeroth that would snuff out human civilization forever. All those who died from the dreaded plague would arise as the Undead, and their spirits would be bound to Ner'zhul's iron will forever. Kil'jaeden promised that if Ner'zhul accomplished his dark mission of scouring humanity from the world, he would be freed from his curse and granted a new, healthy body to inhabit.

Though Ner'zhul was agreeable and seemingly anxious to play his part, Kil'jaeden remained skeptical of his pawn's loyalties. Keeping the Lich King bodiless and trapped within the crystal cask assured his good conduct for the short term, but the demon knew that he would need to keep a watchful eye on him. To this end, Kil'jaeden called upon his elite demon guard, the vampiric dreadlords, to police Ner'zhul and ensure that he accomplished his dread task. Tichondrius, the most powerful and cunning of the dreadlords, warmed to the challenge; he was fascinated by the plague's severity and the Lich King's unbridled potential for genocide.

 

Icecrown and the Frozen Throne

Kil'jaeden cast Ner'zhul's icy cask back into the world of Azeroth. The hardened crystal streaked across the night sky and smashed into the desolate arctic continent of Northrend, burying itself deep within the Icecrown glacier. The frozen crystal, warped and scarred by its violent descent, came to resemble a throne, and Ner'zhul's vengeful spirit soon stirred within it.

From the confines of the Frozen Throne, Ner'zhul began to reach out his vast consciousness and touch the minds of Northrend's native inhabitants. With little effort, he enslaved the minds of many indigenous creatures, including ice trolls and fierce wendigo, and he drew their evil brethren into his growing shadow. His psychic powers proved to be almost limitless, and he used them to create a small army that he housed within Icecrown's twisting labyrinths. As the Lich King mastered his growing abilities under the dreadlords' persistent vigil, he discovered a remote human settlement on the fringe of the vast Dragonblight. On a whim, Ner'zhul decided to test his powers on the unsuspecting humans.

Ner'zhul cast a plague of undeath - which had originated from deep within the Frozen Throne, out into the arctic wasteland. Controlling the plague with his will alone, he drove it straight into the Human village. Within three days, everyone in the settlement was dead, but shortly thereafter, the dead villagers began to rise as zombified corpses. Ner'zhul could feel their individual spirits and thoughts as if they were his own. The raging cacophony in his mind caused Ner'zhul to grow even more powerful, as if their spirits provided him with much-needed nourishment. He found it was child's play to control the zombies' actions and steer them to whatever end he wished.



Over the following months, Ner'zhul continued to experiment with his plague of undeath by subjugating every human inhabitant of Northrend. With his army of Undead growing daily, he knew that the time for his true test was nearing.

The Battle of Grim Batol)

Meanwhile, in the war-torn lands of the south, the scattered remnants of the Horde fought for their very survival. Though Grom Hellscream and his Warsong clan managed to evade capture, Deadeye and his Bleeding Hollow clan were rounded up and placed in the internment camps in Lordaeron. Notwithstanding these costly uprisings, the camps' wardens soon re-established control over their brutish charges.

However, unknown to the Alliance, a large force of Orcs still roamed free in the northern wastes of Khaz Modan. The Dragonmaw clan, led by the infamous warlock Nekros, was using an ancient artifact known as the Demon Soul to control the Dragonqueen, Alexstrasza, and her dragonflight. With the Dragonqueen as his hostage, Nekros built up a secret army within the abandoned -- some say cursed --Wildhammer stronghold of Grim Batol. Planning to unleash his forces and the mighty red dragons on the Alliance, Nekros hoped to reunite the Horde and continue its conquest of Azeroth. His vision did not come to pass: a small group of resistance fighters, led by the mage Rhonin, managed to destroy the Demon Soul and free the Dragonqueen from Nekros' command.



In their fury, Alexstrasza's dragons tore Grim Batol apart and incinerated the greater bulk of the Dragonmaw clan. Nekros' grand schemes of reunification came crashing down as the Alliance troops rounded up the remaining Orc survivors and threw them into the waiting internment camps. The Dragonmaw clan's defeat signaled the end of the Horde, and the end of the Orcs' furious bloodlust.

Lethargy of the Orcs

Months passed, and more Orc prisoners were rounded up and placed within the internment camps. As the camps began to overflow, the Alliance was forced to construct new camps in the plains south of the Alterac Mountains. To properly maintain and supply the growing number of camps, King Terenas levied a new tax on the Alliance nations. This tax, along with increased political tensions over border disputes, created widespread unrest. It seemed that the fragile pact that had forged the Human nations together in their darkest hour would break at any given moment.

Amidst the political turmoil, many of the camp wardens began to notice an unsettling change come over their Orc captives. The Orcs' efforts to escape from the camps or even fight amongst themselves had greatly decreased in frequency over time. The Orcs were becoming increasingly aloof and lethargic. Though it was difficult to believe, the Orcs -- once held as the most aggressive race ever seen on Azeroth -- had completely lost their will to fight. The strange lethargy confounded the Alliance leaders and continued to take its toll on the rapidly weakening Orcs.



Some speculated that some strange disease, contractible only by Orcs, brought about the baffling lethargy. But Archmage Antonidas of Dalaran posed a different hypothesis. Researching what little he could find of orcish history, Antonidas learned that the Orcs had been under the crippling influence of demonic power for generations. He speculated that the Orcs had been corrupted by these powers even before their first invasion of Azeroth. Clearly, demons had spiked the Orcs' blood, and in turn the brutes had been granted unnaturally heightened strength, endurance, and aggression.

Antonidas theorized that the Orcs' communal lethargy was not actually a disease, but a consequence of racial withdrawal from the volatile warlock magics that had made them fearsome, bloodlusted warriors. Though the symptoms were clear, Antonidas was unable to find a cure for the Orcs' present condition. Then too, many of his fellow mages, as well as a few notable Alliance leaders, argued that finding a cure for the Orcs would be an imprudent venture. Left to ponder the Orcs' mysterious condition, Antonidas' conclusion was that the Orcs' cure would have to be a spiritual one.

 

The New Horde

The chief warden of the internment camps, Aedelas Blackmoore, watched over the captive Orcs from his prison-stronghold, Durnholde. One Orc in particular had always held his interest: the orphaned infant he had found nearly eighteen years before. Blackmoore had raised the young male as a favored slave and named him Thrall. Blackmoore taught the Orc about tactics, philosophy, and combat. Thrall was even trained as a gladiator. All the while, the corrupt warden sought to mold the Orc into a weapon.

Despite his harsh upbringing, young Thrall grew into a strong, quick-witted Orc, and he knew in his heart that a slave's life was not for him. As he grew to maturity, he learned about his people, the Orcs, whom he had never met: after their defeat, most of them had been placed in internment camps. Rumor had it that Doomhammer, the Orc leader, had escaped from Lordaeron and gone into hiding. Only one rogue clan still operated in secret, trying to evade the watchful eyes of the Alliance.

The resourceful yet inexperienced Thrall decided to escape from Blackmoore's fortress and set off to find others of his kind. During his journeys Thrall visited the internment camps and found his once-mighty race to be strangely cowed and lethargic. Having not found the proud warriors he hoped to discover, Thrall set out to find the last undefeated Orc chieftain, Grom Hellscream.



Constantly hunted by the humans, Hellscream nevertheless held onto the Horde's unquenchable will to fight. Aided only by his own devoted Warsong clan, Hellscream continued to wage an underground war against the oppression of his beleaguered people. Unfortunately, Hellscream could never find a way to rouse the captured Orcs from their stupor. The impressionable Thrall, inspired by Hellscream's idealism, developed a strong empathy for the Horde and its warrior traditions.

Seeking the truth of his own origins, Thrall traveled north to find the legendary Frostwolf clan. Thrall learned that Gul'dan had exiled the Frostwolves during the early days of the First War. He also discovered that he was the son and heir of the Orc hero Durotan, the true chieftain of the Frostwolves who had been murdered in the wilds nearly twenty years before.

Under the tutelage of the venerable shaman Drek'Thar, Thrall studied his people's ancient shamanistic culture, which had been forgotten under Gul'dan's' evil rule. Over time, Thrall became a powerful shaman and took his rightful place as chieftain of the exiled Frostwolves. Empowered by the elements themselves and driven to find his destiny, Thrall set off to free the captive clans and heal his race of demonic corruption.

 

During his travels, Thrall found the aged warchief, Orgrim Doomhammer, who had been living as a hermit for many years. Doomhammer, who had been a close friend of Thrall's father, decided to follow the young, visionary Orc and help him free the captive clans. Supported by many of the veteran chieftains, Thrall ultimately succeeded in revitalizing the Horde and giving his people a new spiritual identity.

To symbolize his people's rebirth, Thrall returned to Blackmoore's fortress of Durnholde and put a decisive end to his former master's plans by laying siege to the internment camps. This victory was not without its price: during the liberation of one camp, Doomhammer fell in battle.

Thrall took up Doomhammer's legendary warhammer and donned his black plate-armor to become the new warchief of the Horde. During the following months, Thrall's small but volatile Horde laid waste to the internment camps and stymied the Alliance's best efforts to counter his clever strategies. Encouraged by his best friend and mentor, Grom Hellscream, Thrall worked to ensure that his people would never be slaves again.



War of the Spider

While Thrall was liberating his brethren in Lordaeron, Ner'zhul continued to build up his power base in Northrend. A great citadel was erected above the Icecrown Glacier and manned by the growing legions of the dead. Yet as the Lich King extended his influence over the land, one shadowy empire stood against his power. The ancient subterranean kingdom of Azjol-Nerub, which had been founded by a race of sinister humanoid spiders, sent their elite warrior-guard to attack Icecrown and end the Lich King's mad bid for dominance. Much to his frustration, Ner'zhul found that the evil nerubians were immune not only to the plague, but to his telepathic domination as well.

The nerubian spider-lords commanded vast forces and had an underground network that stretched nearly half the breadth of Northrend. Their hit-and-run tactics on the Lich King's strongholds stymied his efforts to root them out time after time. Ultimately Ner'zhul's war against the nerubians was won by attrition. With the aid of the sinister dreadlords and innumerable Undead warriors, the Lich King invaded Azjol-Nerub and brought its subterranean temples crashing down upon the spider lords' heads.

Though the nerubians were immune to his plague, Ner'zhul's growing necromantic powers allowed him to raise the spider-warriors' corpses and bend them to his will. As a testament to their tenacity and fearlessness, Ner'zhul adopted the nerubians' distinctive architectural style for his own fortresses and structures. Left to rule his kingdom unopposed, the Lich King began preparing for his true mission in the world. Reaching out into the human lands with his vast consciousness, the Lich King called out to any dark soul that would listen...

 

 

Part V - The Forming of the Scourge

There were a handful of powerful individuals scattered throughout the world who heard the Lich King's mental summons from Northrend. Most notable of them was the archmage of Dalaran, Kel'Thuzad, who was one of senior members of the Kirin Tor, Dalaran's ruling council. He had been considered a maverick for years due to his insistence on studying the forbidden arts of necromancy. Driven to learn all he could of the magical world and its shadowy wonders, he was frustrated by what he saw as his peers' outmoded and unimaginative precepts. Upon hearing the powerful summons from Northrend, the archmage bent all of his considerable will to communing with the mysterious voice. Convinced that the Kirin Tor was too squeamish to seize the power and knowledge inherent in the dark arts, he resigned himself to learn what he could from the immensely powerful Lich King.

Leaving behind his fortune and prestigious political standing, Kel'Thuzad abandoned the ways of the Kirin Tor and left Dalaran forever. Prodded by the Lich King's persistent voice in his mind, he sold his vast holdings and stored away his fortunes. Traveling alone over many leagues of both land and sea, he finally reached the frozen shores of Northrend. Intent on reaching Icecrown and offering his services to the Lich King, the archmage passed through the ravaged, war-torn ruins of Azjol-Nerub. Kel'Thuzad saw firsthand the scope and ferocity of Ner'zhul's power. He began to realize that allying himself with the mysterious Lich King might be both wise and potentially fruitful.

After long months of trekking through the harsh arctic wastelands, Kel'Thuzad finally reached the dark glacier of Icecrown. He boldly approached Ner'zhul's dark citadel and was shocked when the Undead guardsmen silently let him pass as though he was expected. Kel'Thuzad descended deep into the cold earth and found his way down to the bottom of the glacier. There, in the endless cavern of ice and shadows, he prostrated himself before the Frozen Throne and offered his soul to the dark lord of the dead.



The Lich King was pleased with his latest conscript. He promised Kel'Thuzad immortality and great power in exchange for his loyalty and obedience. Eager for dark knowledge and power, Kel'Thuzad accepted his first great mission: to go into the world of men and found a new religion that would worship the Lich King as a god.

To help the archmage accomplish his mission, Ner'zhul left Kel'Thuzad's humanity intact. The aged yet still charismatic wizard was charged with using his powers of illusion and persuasion to lull the downtrodden, disenfranchised masses of Lordaeron into a state of trust and belief. Then, once he had their attention, he would offer them a new vision of what society could be -- and a new figurehead to call their king.

Kel'Thuzad returned to Lordaeron in disguise, and over the span of three years, he used his fortune and intellect to gather a clandestine brotherhood of like-minded men and women. The brotherhood, which he called the Cult of the Damned, promised its acolytes social equality and eternal life on Azeroth in exchange for their service and obedience to Ner'zhul. As the months passed, Kel'Thuzad found many eager volunteers for his new cult amongst the tired, overburdened laborers of Lordaeron. It was surprisingly easy for Kel'Thuzad to achieve his goal: namely, to transfer the citizens' faith in the Holy Light into belief in Ner'zhul's dark shadow. As the Cult of the Damned grew in size and influence, Kel'Thuzad made sure to hide its workings from the authorities of Lordaeron.

 

With Kel'Thuzad's success in Lordaeron, the Lich King made the final preparations for his assault against Human civilization. Placing his plague-energies into a number of portable artifacts called plague-cauldrons, Ner'zhul ordered Kel'Thuzad to transport the cauldrons to Lordaeron, where they would be hidden within various cult-controlled villages. The cauldrons, protected by the loyal cultists, would then act as plague-generators, sending the plague seeping out across the unsuspecting farmlands and cities of northern Lordaeron.

The Lich King's plan worked perfectly. Many of Lordaeron's northern villages were contaminated almost immediately. Just as in Northrend, the citizens who contracted the plague died and arose as the Lich King's willing slaves. The cultists under Kel'Thuzad were eager to die and be raised again in their dark lord's service. They exulted in the prospect of immortality through undeath. As the plague spread, more and more feral zombies arose in the northlands. Kel'Thuzad looked upon the Lich King's growing army and named it the Scourge, for soon it would march upon the gates of Lordaeron and scour humanity from the face of the world.

The Alliance Splinters

Unaware of the death cults forming in their lands, the leaders of the Alliance nations began to bicker and argue over territorial holdings and decreasing political influence. King Terenas of Lordaeron began to suspect that the fragile pact they had forged during their darkest hour would not last for much longer. Terenas had convinced the Alliance leaders to lend money and laborers to help rebuild the southern kingdom of Stormwind, which had been destroyed during the orcish occupation of Azeroth. The higher taxes that resulted, along with the high expense of maintaining and operating the numerous Orc internment camps, led many leaders -- Genn Greymane of Gilneas in particular -- to believe that their kingdoms would be better off seceding from the Alliance.



To make matters worse, the High Elves of Silvermoon brusquely rescinded their allegiance to the Alliance, stating that the Humans' poor leadership had led to the burning of their forests during the Second War. Terenas fought back his impatience and quietly reminded the Elves that nothing of Quel'Thalas would have remained if not for the hundreds of valiant humans who'd given their lives to defend it. Nonetheless, the Elves stubbornly decided to go their own way. In the wake of the Elves' departure, Gilneas and Stromgarde seceded as well.

Though the Alliance was falling apart, King Terenas still had allies that he could count on. Both Admiral Proudmoore of Kul Tiras and the young king, Varian Wrynn of Azeroth, remained committed to the Alliance. Furthermore, the wizards of the Kirin Tor, led by the Archmage Antonidas, pledged Dalaran's steadfast support to Terenas' rule. Perhaps most reassuring of all was the pledge of the mighty dwarven king, Magni Bronzebeard, who vowed that the dwarves of Ironforge would forever owe a debt of honor to the Alliance for liberating Khaz Modan from the Horde's control.

 

The Return of the Burning Legion (Warcraft 3: Reign of Chaos)

After preparing for many long months, Kel'Thuzad and his Cult of the Damned finally struck the first blow by releasing the plague of undeath upon Lordaeron. Uther and his fellow paladins investigated the infected regions in the hope of finding a way to stop the plague. Despite their efforts, the plague continued to spread and threatened to tear the Alliance apart.

As the ranks of the Undead swept across Lordaeron, Terenas' only son, Prince Arthas, took up the fight against the Scourge. Arthas succeeded in killing Kel'Thuzad, but even so, the Undead ranks swelled with every soldier that fell defending the land. Frustrated and stymied by the seemingly unstoppable enemy, Arthas took increasingly extreme steps to conquer them. Finally Arthas' comrades warned him that he was losing his hold on his humanity.

Arthas' fear and resolve proved to be his ultimate undoing. He tracked the plague's source to Northrend, intending to end its threat forever. Instead, Prince Arthas eventually fell prey to the Lich King's tremendous power. Believing that it would save his people, Arthas took up the cursed runeblade, Frostmourne. Though the sword did grant him unfathomable power, it also stole his soul and transformed him into the greatest of the Lich King's death knights. With his soul cast aside and his sanity shattered, Arthas led the Scourge against his own kingdom. Ultimately, Arthas murdered his own father, King Terenas, and crushed Lordaeron under the Lich King's iron heel.



Sunwell -- The Fall of Quel'Thalas

Though he had defeated all of the people he now saw as his enemies, Arthas was still haunted by the ghost of Kel'Thuzad. The ghost told Arthas that he needed to be revived for the next phase of the Lich King's plan. To revive him, Arthas needed to bring Kel'Thuzad's remains to the mystical Sunwell, hidden within the high Elves' eternal kingdom of Quel'Thalas.

Arthas and his Scourge invaded Quel'Thalas and laid siege to the Elves' crumbling defenses. Sylvanas Windrunner, the Ranger-General of Silvermoon, put up a valiant fight, but Arthas eventually eradicated the high elf army and won through to the Sunwell. In a cruel gesture of his dominance, he even raised Sylvanas' defeated body as a banshee, cursed to endless undeath in the service of Quel'Thalas' conqueror.

 

Ultimately, Arthas submerged Kel'Thuzad's remains within the holy waters of the Sunwell. Although the potent waters of Eternity were fouled by this act, Kel'Thuzad was reborn as a sorcerous lich. Resurrected as a far more powerful being, Kel'Thuzad explained the next phase of the Lich King's plan. By the time Arthas and his army of the dead turned southward, not one living elf remained in Quel'Thalas. The glorious homeland of the high Elves, which had stood for more than nine thousand years, was no more.

Archimonde's Return and the Flight to Kalimdor

Once Kel'Thuzad was whole again, Arthas led the Scourge south to Dalaran. There the lich would obtain the powerful spellbook of Medivh, and use it to summon Archimonde back into the world. From that point on, Archimonde himself would begin the Legion's final invasion. Not even the wizards of the Kirin Tor could stop Arthas' forces from stealing Medivh's book, and soon Kel'Thuzad had all he needed to perform his spell. After ten thousand years, the mighty demon Archimonde and his host emerged once again upon the world of Azeroth. Yet Dalaran was not their final destination. Under orders from Kil'jaeden himself, Archimonde and his demons followed the Undead Scourge to Kalimdor, bent on destroying Nordrassil, the World Tree.

In the midst of this chaos, a lone, mysterious prophet appeared to lend the mortal races guidance. This prophet proved to be none other than Medivh, the last Guardian, miraculously returned from the Beyond to redeem himself for past sins. Medivh told the Horde and the Alliance of the dangers they faced and urged them to band together. Jaded by generations of hate, the Orcs and Humans would have none of it. Medivh was forced to deal with each race separately, using prophecy and trickery to guide them across the sea to the legendary land of Kalimdor. The Orcs and Humans soon encountered the long-hidden civilization of the Kaldorei.



The Orcs, led by Thrall, suffered a series of setbacks on their journey across Kalimdor's Barrens. Though they befriended Cairne Bloodhoof and his mighty tauren warriors, many Orcs began to succumb to the demonic bloodlust that had plagued them for years. Thrall's greatest lieutenant, Grom Hellscream, even betrayed the Horde by giving himself over to his baser instincts. As Hellscream and his loyal Warsong warriors stalked through the forests of Ashenvale, they clashed with the ancient night elf Sentinels. Certain that the Orcs had returned to their warlike ways, the demigod Cenarius came forth to drive Hellscream and his Orcs back. Yet Hellscream and his Orcs, overcome with supernatural hate and rage, managed to kill Cenarius and corrupt the ancient forestlands. Ultimately, Hellscream redeemed his honor by helping Thrall defeat Mannoroth, the demon lord who first cursed the Orcs with his bloodline of hate and rage. With Mannoroth's death, the Orcs' blood-curse was finally brought to an end.

 

While Medivh worked to convince the Orcs and Humans of the need for an alliance, the Night Elves fought the Legion in their own secretive ways. Tyrande Whisperwind, the immortal High Priestess of the night elf Sentinels, battled desperately to keep the demons and Undead from overrunning the forests of Ashenvale. Tyrande realized that she needed help, so she set out to awaken the night elf druids from their thousand-year slumber. Calling upon her ancient love, Malfurion Stormrage, Tyrande succeeded in galvanizing her defenses and driving the Legion back. With Malfurion's help, nature herself rose up to vanquish the Legion and its Scourge allies.

While searching for more of the hibernating druids, Malfurion found the ancient barrow prison in which he had chained his brother, Illidan. Convinced that Illidan would aid them against the Legion, Tyrande set him free. Though Illidan did aid them for a time, he eventually fled to pursue his own interests.

The Night Elves braced themselves and fought the Burning Legion with grim determination. The Legion had never ceased in its desire for the Well of Eternity, long the source of strength for the World Tree and itself the heart of the night elf kingdom. If their planned assault on the Tree was successful, the demons would literally tear the world apart.



The Battle of Mount Hyjal

Under Medivh's guidance, Thrall and Jaina Proudmoore -- the leader of the human forces in Kalimdor -- realized that they had to put aside their differences. Similarly, the Night Elves, led by Malfurion and Tyrande, agreed that they must unite if they hoped to defend the World Tree. Unified in purpose, the races of Azeroth worked together to fortify the World Tree's energies to their utmost. Empowered by the very strength of the world, Malfurion succeeded in unleashing Nordrassil's primal fury, utterly destroying Archimonde and severing the Legion's anchor to the Well of Eternity. The final battle shook the continent of Kalimdor to its roots. Unable to draw power from the Well itself, the Burning Legion crumbled under the combined might of the mortal armies.

 

Part VI - The Betrayer Ascendant

During the Legion's invasion of Ashenvale, Illidan was released from his barrow prison after ten thousand years of captivity. Though he sought to appease his comrades, he soon reverted to true form and consumed the energies of a powerful warlock artifact known as the Skull of Gul'dan. By doing so, Illidan developed demonic features and vastly magnified power. He also gained some of Gul'dan's old memories - especially those of the Tomb of Sargeras, the island dungeon rumored to hold the remains of the Dark Titan, Sargeras.

Bristling with power and free to roam the world once more, Illidan set out to find his own place in the great scheme of things. However, Kil'jaeden confronted Illidan and made him an offer he could not refuse. Kil'jaeden was angered by Archimonde's defeat at Mount Hyjal, but he had greater concerns than vengeance. Sensing that his creation, the Lich King, was growing too powerful to control, Kil'jaeden ordered Illidan to destroy Ner'zhul and put an end to the undead Scourge once and for all. In exchange, Illidan would receive untold power and a true place amongst the remaining lords of the Burning Legion.



Illidan agreed and immediately set out to destroy the Frozen Throne, the icy crystal cask in which the Lich King's spirit resided. Illidan knew that he would need a mighty artifact to destroy the Frozen Throne. Using the knowledge he had gained from Gul'dan's memories, Illidan decided to seek out the Tomb of Sargeras and claim the Dark Titan's remains. He called in some old Highborne debts and lured the serpentine naga from their dark undersea lairs. Led by the cunning witch Lady Vashj the naga helped Illidan reach the Broken Isles, where Sargeras' Tomb was rumored to be located.

As Illidan set out with the naga, Warden Maiev Shadowsong began to hunt him. Maiev had been Illidan's jailor for ten thousand years and relished the prospect of recapturing him. However, Illidan outsmarted Maiev and her Watchers and succeeded in claiming the Eye of Sargeras despite their efforts. With the powerful Eye in his possession, Illidan traveled to the former wizard-city of Dalaran. Strengthened by the city's ley power lines, Illidan used the Eye to cast a destructive spell against the Lich King's citadel of Icecrown in distant Northrend. Illidan's attack shattered the Lich King's defenses and ruptured the very roof of the world. At the final moment, Illidan's destructive spell was stopped when his brother Malfurion and the Priestess Tyrande arrived to aid Maiev.

 

Knowing that Kil'jaeden would not be pleased with his failure to destroy the Frozen Throne, Illidan fled to the barren dimension known as Outland: the last remnants of Draenor, the Orcs' former homeworld. There he planned to evade Kil'jaeden's wrath and plan his next moves. After they succeeded in stopping Illidan, Malfurion and Tyrande returned home to Ashenvale Forest to watch over their people. Maiev, however, would not quit so easily, and followed Illidan to Outland, determined to bring him to justice.

Rise of the Blood Elves

At this time, the undead Scourge had essentially transformed Lordaeron and Quel'Thalas into the toxic Plaguelands. There were only a few pockets of Alliance resistance forces left. One such group, consisting primarily of high Elves, was led by the last of the Sunstrider dynasty: Prince Kael'thas. Kael, an accomplished wizard himself, grew wary of the failing Alliance. The high Elves grieved for the loss of their homeland and decided to call themselves Blood Elves in honor of their fallen people. Yet as they worked to keep the Scourge at bay, they suffered greatly at being cut off from the Sunwell that had empowered them. Desperate to find a cure for his people's racial addiction to magic, Kael did the unthinkable: he embraced his people's Highborne ancestry and joined with Illidan and his naga in hopes of finding a new magical power source upon which to feed. The remaining Alliance commanders condemned the Blood Elves as traitors and cast them out for good.



With no place left to go, Kael and his Blood Elves followed Illidan to Outland and helped him defeat the warden, Maiev, who had recaptured Illidan. However, the combined naga and Blood Elf forces managed to defeat her and free Illidan from her grasp. Based in Outland, Illidan gathered his forces for a second strike against the Lich King and his fortress of Icecrown.

Civil War in the Plaguelands

Ner'zhul, the Lich King, knew that his time was short. Imprisoned within the Frozen Throne, he suspected that Kil'jaeden would send his agents to destroy him. The damage caused by Illidan's spell had ruptured the Frozen Throne; thus, the Lich King was losing his power daily. Desperate to save himself, he called his greatest mortal servant to his side: the death knight Prince Arthas.

 

Though his powers were drained by the Lich King's weakness, Arthas had been involved in a civil war in Lordaeron. Half of the standing undead forces, led by the banshee Sylvanas Windrunner, staged a coup for control over the undead empire. Arthas, called by the Lich King, was forced to leave the Scourge in the hands of his lieutenant, Kel'Thuzad, as the war escalated throughout the Plaguelands.

Ultimately, Sylvanas and her rebel undead (known as the Forsaken) claimed the ruined capital city of Lordaeron as their own. Constructing their own bastion beneath the wrecked city, the Forsaken vowed to defeat the Scourge and drive Kel'Thuzad and his minions from the land.

Weakened, but determined to save his master, Arthas reached Northrend only to find Illidan's naga and Blood Elves waiting for him. He and his nerubian allies raced against Illidan's forces to reach the Icecrown Glacier and defend the Frozen Throne.



The Lich King Triumphant

Even weakened as he was, Arthas ultimately outmaneuvered Illidan and reached the Frozen Throne first. Using his runeblade, Frostmourne, Arthas shattered the Lich King's icy prison and thereby released Ner'zhul's enchanted helm and breastplate. Arthas placed the unimaginably powerful helm on his head and became the new Lich King. Ner'zhul and Arthas' spirits fused into a single mighty being, just as Ner'zhul had always planned. Illidan and his troops were forced to flee back to Outland in disgrace, while Arthas became one of the most powerful entities the world had ever known.

Currently Arthas, the new and immortal Lich King, resides in Northrend; he is rumored to be rebuilding the citadel of Icecrown. His trusted lieutenant, Kel'Thuzad, commands the Scourge in the Plaguelands. Sylvanas and her rebel Forsaken hold only the Tirisfal Glades, a small portion of the war-torn kingdom.

 

Old Hatreds -- The Colonization of Kalimdor

Though victory was theirs, the mortal races found themselves in a world shattered by war. The Scourge and the Burning Legion had all but destroyed the civilizations of Lordaeron, and had almost finished the job in Kalimdor. There were forests to heal, grudges to bury, and homelands to settle. The war had wounded each race deeply, but they had selflessly banded together to attempt a new beginning, starting with the uneasy truce between the Alliance and Horde.

Thrall led the Orcs to the continent of Kalimdor, where they founded a new homeland with the help of their tauren brethren. Naming their new land Durotar after Thrall's murdered father, the Orcs settled down to rebuild their once-glorious society. Now that the demon curse was ended, the Horde changed from a warlike juggernaut into more of a loose coalition, dedicated to survival and prosperity rather than conquest. Aided by the noble tauren and the cunning trolls of the Darkspear tribe, Thrall and his Orcs looked forward to a new era of peace in their own land.



The remaining Alliance forces under Jaina Proudmoore settled in southern Kalimdor. Off the eastern coast of Dustwallow Marsh, they built the rugged port city of Theramore. There, the humans and their dwarven allies worked to survive in a land that would always be hostile to them. Though the defenders of Durotar and Theramore kept the tentative truce with one another, the fragile colonial serenity was not meant to last.

The peace between the Orcs and humans was shattered by the arrival of a massive Alliance fleet in Kalimdor. The mighty fleet, under the command of Grand Admiral Daelin Proudmoore (Jaina's father), had left Lordaeron before Arthas had destroyed the kingdom. Having sailed for many grueling months, Admiral Proudmoore was searching for any Alliance survivors he could find.

Proudmoore's armada posed a serious threat to the stability of the region. As a renowned hero of the Second War, Jaina's father was a staunch enemy of the Horde, and he was determined to destroy Durotar before the Orcs could gain a foothold in the land.

The Grand Admiral forced Jaina to make a terrible decision: support him in battle against the Orcs and betray her newfound allies, or fight her own father to maintain the fragile peace that the Alliance and the Horde had finally attained. After much soul-searching, Jaina chose the latter and helped Thrall defeat her crazed father. Unfortunately Admiral Proudmoore died in battle before Jaina could reconcile with him or prove that Orcs were no longer bloodthirsty monsters. For her loyalty, the Orcs allowed Jaina's forces to return home safely to Theramore.