Code 10 -- Numbers --

  parameter structure
 ____________________________________________________________________________
|   p1    |    p2     |    p3      |     p4    |     p5    |  p6  |    p7    |
|code num.| staff num.| horiz. pos.| vert. pos.| the number| size |type font |
|___10____|___________|____________|___________|___________|______|__________|
 _____________________________________________________________________
|      p8     |     p9    |   p10     |     p11       |     p12       |
| circle, box | thickness | box thick | horz. box sz. | vert. box sz. |
|_____________|___________|___________|_______________|_______________|

  P5 may be used for numbers 0 to 999.
    If p5 > 1000, then letters print. (For rehearsal letters.)
    P5 = 1001 = "A", p5 = 1002 = "B", p5 = 1026 = "Z", P5 = 1031 = "a" etc.

  If 100 is added to p6's size value, the part extractor feature in the PAGE
  program will put the number (rehearsal number) in all player's parts.
  If 200 is added to p6's size value, then the number is not placed on any
  part during part extraction.

*

  P7 = type font: 0 = Bodoni w/ dot matrix, Times-Roman w/ PostScript.
                  1 = Italic, 2 = primitive (stick letters), 3 = Bodoni.
                  Use 9700 - 9734 for PostScript fonts 0 - 34.

  P8 = 1 = circle around number; = 2 = box around number.

  P9 = added thickness to SCORE's built-in fonts on PostScript devices.

  P10 = 1 adds 1 thickness to box or circle, = 2 adds 2, etc.

  P11, and p12 should be used together to adjust box or circle size.
       (They should rarely be used.)


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